This Dave Trampier illustration appears in the Advanced Dungeons and Dragons Players Handbook, circa 1978.
It is the Catoblepas, which makes it's first appearance in the 1977 AD&D Monster Manual. The Catoblepas is not an original creation of Gygax and Arneson, as it is referenced by such people as Pliny the Elder and Leonardo da Vinci. Both Pliny and da Vinci report that the Catoblepas is a shaggy beast with a head so heavy that the creature can barely lift it. A good thing too: it's glare turns you to stone, or it's breath poisons you, depending on which ancient or medieval source you believe.
It is the Catoblepas, which makes it's first appearance in the 1977 AD&D Monster Manual. The Catoblepas is not an original creation of Gygax and Arneson, as it is referenced by such people as Pliny the Elder and Leonardo da Vinci. Both Pliny and da Vinci report that the Catoblepas is a shaggy beast with a head so heavy that the creature can barely lift it. A good thing too: it's glare turns you to stone, or it's breath poisons you, depending on which ancient or medieval source you believe.
I find this illustration of the Catoblepas notable for a couple of reasons. First, the picture it is illustrated from the viewpoint of the Catoblepas, not the characters who are battling (or fleeing) it. I think you will be hard-pressed to find many modern fantasy rpg illustrations that are framed from this perspective. Most modern fantasy illustrating focuses on the characters, not the monsters they are battling. The alternative perspective employed here diminishes the importance of the party, and puts the Catoblepas in the foreground of the picture frame, elevating it's stature and importance.
The other notable thing about this illustration is the characters look like run-of-the-mill types, not Paladins in gleaming armour, Amazons in scale-mail bikinis, and Wizards bursting with magical energies. No, these are farmers-turned-adventurers, and they are clearly outmatched by the Catoblepas. In modern heroic rpg art, the super-characters would instead be closing in for the kill, not hesitating, fleeing, or screaming non-sensically.
Perhaps i'm simply worshipping at the Altar of Tramp, but to my way of thinking, there is something far more interesting about an illustration where the outcome of a battle is in doubt, where the Mountie doesn't get his man, where the adventurers turn and run away so they can fight another day. Tramp and the other old-school artists got it right, whether it was portraying the adventurers involved in absurd and humorous situations, losing battles, or partaking in mundane adventuring activities.
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