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Showing posts with label 4E. Show all posts
Showing posts with label 4E. Show all posts

Monday, February 21, 2011

Playing DnD 4E

Yes, it's true. I played DnD 4E on Sunday. The occasion? Some friends purchased the new "Essentials" line of DnD products for their son, and were looking for some players to try it out.

Here is a picture of the easel pad sheet taped to the wall, providing the rules for character actions. Having that sheet taped to the wall as a reference felt a little like being in a brainstorming session at work.

There were three 200-page rule books at the table (the Rules Compendium and two different Player's Handbooks) and I believe our friend also purchased a Dungeon Master's Kit. Having not already been familiar with the contents of those three books, it was a touch overwhelming, and we seemed to spend a fair amount of time refering to the rulebooks during combat.

We played through 3 combat encounters, and visited the local town for rumours, all in four hours of gaming time.

I enjoyed spending time with our friends. The DnD experience itself? Sure, i'd play the game with them again, but I find 4E to be too mechanical and combat-centric for my tastes.

Playing DnD 4E

Yes, it's true. I played DnD 4E on Sunday. The occasion? Some friends purchased the new "Essentials" line of DnD products for their son, and were looking for some players to try it out.

Here is a picture of the easel pad sheet taped to the wall, providing the rules for character actions. Having that sheet taped to the wall as a reference felt a little like being in a brainstorming session at work.

There were three 200-page rule books at the table (the Rules Compendium and two different Player's Handbooks) and I believe our friend also purchased a Dungeon Master's Kit. Having not already been familiar with the contents of those three books, it was a touch overwhelming, and we seemed to spend a fair amount of time refering to the rulebooks during combat.

We played through 3 combat encounters, and visited the local town for rumours, all in four hours of gaming time.

I enjoyed spending time with our friends. The DnD experience itself? Sure, i'd play the game with them again, but I find 4E to be too mechanical and combat-centric for my tastes.

Sunday, February 20, 2011

Card-Based Dungeons And Dragons

Though not precisely old-school, A Pack Of Gnolls is one of the blogs on my reading list, as Sully makes some interesting observations and seems to appreciate the old-school aesthetic.

He recently published this Magic Mouth spell-card, which was designed for D&D 4E. In that version of the game, non-combat spells seem to have been reclassified as "rituals", which can be used on those rare non-combat situations.

It seems like a year or more since I last blogged about my D&D resource cards project. That project was my attempt to create small, 1" x 1.5" cards that could be used for resource management at the game table. Those cards included magic items, equipment, spells, rumours, and spell components.

I have not spent much time on that project of late, but the recent developments with 4E have me thinking again about this.

Would I love to have a set of spell-cards for Dungeons and Dragons, similar to the one designed by Sully, and accompanied by old-school artwork and descriptions of the spells? Absolutely. It would be great fun for the players to actually play the cards when they want to cast the spell, flipping it face-down when that spell has been used.

I think 4E adherants misunderstand the objections of many old-schoolers to the recent 4E resource and ability cards distribution. It's not the idea of cards at the table that has many of us shaking our heads. It is the blind, collectible format, where players must spend significant amounts of cash to ensure they collect the ultra-rare cards. The inevitable rebuttal from that crowd is that the cards are optional. Today, perhaps. The same can probably be said of M:TG cards. After all, I suspect it is not too difficult to print a copy of a rare M:TG card and place it in your deck, if you're simply playing a friendly Magic game with your friends.

If someone designed a set of D&D spell cards, for old-school tabletop gaming, i'd be all over those. I'm just not interested in buying them in a blind, collectible format.

Card-Based Dungeons And Dragons

Though not precisely old-school, A Pack Of Gnolls is one of the blogs on my reading list, as Sully makes some interesting observations and seems to appreciate the old-school aesthetic.

He recently published this Magic Mouth spell-card, which was designed for D&D 4E. In that version of the game, non-combat spells seem to have been reclassified as "rituals", which can be used on those rare non-combat situations.

It seems like a year or more since I last blogged about my D&D resource cards project. That project was my attempt to create small, 1" x 1.5" cards that could be used for resource management at the game table. Those cards included magic items, equipment, spells, rumours, and spell components.

I have not spent much time on that project of late, but the recent developments with 4E have me thinking again about this.

Would I love to have a set of spell-cards for Dungeons and Dragons, similar to the one designed by Sully, and accompanied by old-school artwork and descriptions of the spells? Absolutely. It would be great fun for the players to actually play the cards when they want to cast the spell, flipping it face-down when that spell has been used.

I think 4E adherants misunderstand the objections of many old-schoolers to the recent 4E resource and ability cards distribution. It's not the idea of cards at the table that has many of us shaking our heads. It is the blind, collectible format, where players must spend significant amounts of cash to ensure they collect the ultra-rare cards. The inevitable rebuttal from that crowd is that the cards are optional. Today, perhaps. The same can probably be said of M:TG cards. After all, I suspect it is not too difficult to print a copy of a rare M:TG card and place it in your deck, if you're simply playing a friendly Magic game with your friends.

If someone designed a set of D&D spell cards, for old-school tabletop gaming, i'd be all over those. I'm just not interested in buying them in a blind, collectible format.

Sunday, February 6, 2011

DnD Minis Sets Cancellation And 5E

I've been on hiatus for the last six weeks, so I missed this news, about the cancellation of the DnD Minis sets. I'm reprinting the news here, simply because I find these news-content pieces often get moved or archived, and I have a hard time finding them later. This news item is taken whole-cloth from the Examiner.com website, and is credited to Michael Tresca.

Wizards of the Coast has announced that it will no longer release prepainted Dungeons & Dragons Miniatures sets. According to Bill Slavicsek in Dragon #395:

"We have made the decision to depart from prepainted plastic miniatures sets. Lords of Madness stands as the final release under that model. We will continue to release special collector’s sets (such as the Beholder Collector’s Set we released last fall), as well as make use of plastic figures in other product offerings. Check out the Wrath of Ashardalon board game next month for the latest example of this. Moving forward, we will continue to explore more options for players to represent characters and monsters on the tabletop, including Monster Vault and other D&D products that feature monster and character tokens."

Scott Thorne at ICv2 is not entirely surprised:

"I can actually understand the cancellation of the miniatures line. The rise in oil prices has driven up the price of plastic and the D&D Miniature line is not as hot a seller as it when the company promoted and supported it as a stand-alone product line. Though sales have remained respectable, with some stores I know reporting sales of several thousand dollars a year of the product line, movement of the product is nowhere near as large as it was two to three years ago."

What Thorne objects to however is an announcement buried further in Slavcsek's article:

"The Heroes of Shadow product, originally scheduled for March and presented in digest-sized, paperback format, is moving to April to accommodate a change to hardcover format. Additionally, three D&D RPG products have been removed from the 2011 release schedule—Class Compendium: Heroes of Sword and Spell, Mordenkainen’s Magnificent Emporium, and Hero Builder’s Handbook. While this means fewer books, we plan to deliver just as much great content for players this year through other formats, including board games, accessories, and digital offerings. I’ll keep you up-to-date on the latest releases each month as we go along."

"Say what?" asks Thorne:

"Cancellation of an entire product line and three planned releases for the D&D line is something that should get announced to retailers directly, not second or third hand through a buried article on the WOTC website...The problem is the lack of communication. Retailers did not have any indication of this turn of events. During WOTC’s presentation at the Alliance Open House last fall, every indication was full steam ahead on the D&D Miniatures line, with a release of a new set of miniatures once a year and a full slate of D&D book releases. Now, less than 4 months later, no more miniatures line and a third of the promised D&D books will not hit the shelves until 2012 at least. This could be a good thing, if it increases demand for the scarcer releases but is also worrisome."

The new Dungeons & Dragons film was also announced in the Ampersand article:

"We just wrapped up a contest tied to the new Syfy Original Movie Dungeons & Dragons: The Book of Vile Darkness. We’ll announce the winner shortly, and that lucky individual will get to play his or her D&D character in the film. Our own Dungeon Master to the Stars, Chris Perkins, has been consulting with screenwriter Brian Rudnick and helping to get the D&D details right."

The drastic change in Wizard of the Coast's production schedule has sparked speculation that the 5th Edition of Dungeons & Dragons is on the horizon. George Strayton, a D&D blogger and closely affiliated with WotC as playtester, and co-writer of the new D&D film mentioned above, speculates that 5th edition will be announced on GenCon this year and released in 2012.
Strayton admits this is largely conjecture, but his opinion carries some weight due to his credentials:

"As for a source, I honestly don’t have one. This is my conjecture based on having worked as the high levels of a big RPG company, the current state of affairs of the hobby (with the splintering of the game), my knowledge of Hasbro (including all my work on the TRANSFORMERS films), the recent announcement by Bill, and my gut feeling."

I'm not shocked by the cancellation of the D&D Miniatures Sets line. The fact that they cancelled the D&D Miniatures game reduced the demand for the miniatures, in the prior blind, collectible format. That was compounded by the subsequent and confusing changes in the delivery method, release delays, a perceived drop in value/quality and increases in price-per-mini. Is it possible they will be re-tooling and selling the minis as themed sets, for specific adventures? That's something I would be interested in seeing, depending on the implementation.

The random painted WOTC D&D minis were convenient, if you could purchase them from re-sellers who broke apart the cases, but there are other minis out there, like the Reaper pre-painted minis line, and unpainted miniatures. This announcement will provide additional impetus to get back to painting my several hundred unpainted minis!

As for speculation that 5E is in the works, i'd like to believe that a system re-boot would be an improvement over 4E, but if the new fortune card-based system is any indication, 5E will be even further removed from the type of Dungeons and Dragons i'm interested in playing. Thank goodness for the OGL and the OSR.

DnD Minis Sets Cancellation And 5E

I've been on hiatus for the last six weeks, so I missed this news, about the cancellation of the DnD Minis sets. I'm reprinting the news here, simply because I find these news-content pieces often get moved or archived, and I have a hard time finding them later. This news item is taken whole-cloth from the Examiner.com website, and is credited to Michael Tresca.

Wizards of the Coast has announced that it will no longer release prepainted Dungeons & Dragons Miniatures sets. According to Bill Slavicsek in Dragon #395:

"We have made the decision to depart from prepainted plastic miniatures sets. Lords of Madness stands as the final release under that model. We will continue to release special collector’s sets (such as the Beholder Collector’s Set we released last fall), as well as make use of plastic figures in other product offerings. Check out the Wrath of Ashardalon board game next month for the latest example of this. Moving forward, we will continue to explore more options for players to represent characters and monsters on the tabletop, including Monster Vault and other D&D products that feature monster and character tokens."

Scott Thorne at ICv2 is not entirely surprised:

"I can actually understand the cancellation of the miniatures line. The rise in oil prices has driven up the price of plastic and the D&D Miniature line is not as hot a seller as it when the company promoted and supported it as a stand-alone product line. Though sales have remained respectable, with some stores I know reporting sales of several thousand dollars a year of the product line, movement of the product is nowhere near as large as it was two to three years ago."

What Thorne objects to however is an announcement buried further in Slavcsek's article:

"The Heroes of Shadow product, originally scheduled for March and presented in digest-sized, paperback format, is moving to April to accommodate a change to hardcover format. Additionally, three D&D RPG products have been removed from the 2011 release schedule—Class Compendium: Heroes of Sword and Spell, Mordenkainen’s Magnificent Emporium, and Hero Builder’s Handbook. While this means fewer books, we plan to deliver just as much great content for players this year through other formats, including board games, accessories, and digital offerings. I’ll keep you up-to-date on the latest releases each month as we go along."

"Say what?" asks Thorne:

"Cancellation of an entire product line and three planned releases for the D&D line is something that should get announced to retailers directly, not second or third hand through a buried article on the WOTC website...The problem is the lack of communication. Retailers did not have any indication of this turn of events. During WOTC’s presentation at the Alliance Open House last fall, every indication was full steam ahead on the D&D Miniatures line, with a release of a new set of miniatures once a year and a full slate of D&D book releases. Now, less than 4 months later, no more miniatures line and a third of the promised D&D books will not hit the shelves until 2012 at least. This could be a good thing, if it increases demand for the scarcer releases but is also worrisome."

The new Dungeons & Dragons film was also announced in the Ampersand article:

"We just wrapped up a contest tied to the new Syfy Original Movie Dungeons & Dragons: The Book of Vile Darkness. We’ll announce the winner shortly, and that lucky individual will get to play his or her D&D character in the film. Our own Dungeon Master to the Stars, Chris Perkins, has been consulting with screenwriter Brian Rudnick and helping to get the D&D details right."

The drastic change in Wizard of the Coast's production schedule has sparked speculation that the 5th Edition of Dungeons & Dragons is on the horizon. George Strayton, a D&D blogger and closely affiliated with WotC as playtester, and co-writer of the new D&D film mentioned above, speculates that 5th edition will be announced on GenCon this year and released in 2012.
Strayton admits this is largely conjecture, but his opinion carries some weight due to his credentials:

"As for a source, I honestly don’t have one. This is my conjecture based on having worked as the high levels of a big RPG company, the current state of affairs of the hobby (with the splintering of the game), my knowledge of Hasbro (including all my work on the TRANSFORMERS films), the recent announcement by Bill, and my gut feeling."

I'm not shocked by the cancellation of the D&D Miniatures Sets line. The fact that they cancelled the D&D Miniatures game reduced the demand for the miniatures, in the prior blind, collectible format. That was compounded by the subsequent and confusing changes in the delivery method, release delays, a perceived drop in value/quality and increases in price-per-mini. Is it possible they will be re-tooling and selling the minis as themed sets, for specific adventures? That's something I would be interested in seeing, depending on the implementation.

The random painted WOTC D&D minis were convenient, if you could purchase them from re-sellers who broke apart the cases, but there are other minis out there, like the Reaper pre-painted minis line, and unpainted miniatures. This announcement will provide additional impetus to get back to painting my several hundred unpainted minis!

As for speculation that 5E is in the works, i'd like to believe that a system re-boot would be an improvement over 4E, but if the new fortune card-based system is any indication, 5E will be even further removed from the type of Dungeons and Dragons i'm interested in playing. Thank goodness for the OGL and the OSR.

Tuesday, September 14, 2010

Gaming and the Canadian Exchange Rate

I was looking at the recent Dungeons and Dragons 4E Essentials release schedule, and couldn't help notice the following product line-up information.

Dungeon Master's Kit
An Essential D&D Game Supplement
James Wyatt and Jeremy Crawford
Awesome tools, rules, and adventure content for every Dungeon Master.
If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.
This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.
Game components:
256-page book of rules and advice for Dungeon Masters
Two 32-page adventures
2 sheets of die-cut monster tokens
2 double-sided battle maps
Fold-out Dungeon Master’s screen
Item Details Item Code: 244640000Release Date: October 19, 2010 Series: Essential D&D Game Supplement Format: Box Price: $39.99 C$47.99 ISBN: 978-0-7869-5630-2

As of September 14, 2010, the exchange rate on the Canadian dollar is roughly $0.97 US. At that exchange rate, the pricing on the Dungeon Master's Kit should be $41, not $48. Hopefully Canadian retailers will not be forced to charge those exorbitant prices, and will get a break on the wholesale price from WoTC. Here's an even more extreme example.

Heroes of the Forgotten Kingdoms
An Essential D&D Game Supplement
Mike Mearls, Bill Slavicsek, and Rodney Thompson
Exciting new builds and character options for the druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Item Details Item Code: 247510000Release Date: November 16, 2010 Series: Essential D&D Game Supplement Format: Trade Paperback Page Count: 352 Price: $19.95 C$35.00 ISBN: 978-0-7869-5619-7

At $35 Canadian, compared to $20 US, that's an exchange rate of $0.57, compared to the current $0.97. I trust this $35 Canadian price is just a typo, or a placeholder for the correct price.

Gaming and the Canadian Exchange Rate

I was looking at the recent Dungeons and Dragons 4E Essentials release schedule, and couldn't help notice the following product line-up information.

Dungeon Master's Kit
An Essential D&D Game Supplement
James Wyatt and Jeremy Crawford
Awesome tools, rules, and adventure content for every Dungeon Master.
If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.
This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.
Game components:
256-page book of rules and advice for Dungeon Masters
Two 32-page adventures
2 sheets of die-cut monster tokens
2 double-sided battle maps
Fold-out Dungeon Master’s screen
Item Details Item Code: 244640000Release Date: October 19, 2010 Series: Essential D&D Game Supplement Format: Box Price: $39.99 C$47.99 ISBN: 978-0-7869-5630-2

As of September 14, 2010, the exchange rate on the Canadian dollar is roughly $0.97 US. At that exchange rate, the pricing on the Dungeon Master's Kit should be $41, not $48. Hopefully Canadian retailers will not be forced to charge those exorbitant prices, and will get a break on the wholesale price from WoTC. Here's an even more extreme example.

Heroes of the Forgotten Kingdoms
An Essential D&D Game Supplement
Mike Mearls, Bill Slavicsek, and Rodney Thompson
Exciting new builds and character options for the druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Item Details Item Code: 247510000Release Date: November 16, 2010 Series: Essential D&D Game Supplement Format: Trade Paperback Page Count: 352 Price: $19.95 C$35.00 ISBN: 978-0-7869-5619-7

At $35 Canadian, compared to $20 US, that's an exchange rate of $0.57, compared to the current $0.97. I trust this $35 Canadian price is just a typo, or a placeholder for the correct price.