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Wednesday, June 22, 2011

Jungle Ruins: Dungeons In Reverse


What about using a city map as a dungeon, but instead of the DM creating the hallways between the rooms and or buildings, the players have to use machetes to clear a path through the jungle, between the locations they want to explore?

Essentially, as each 10x10 or hexagonal section of the wilderness map is cleared, the DM denotes the clearance in a color (yellow for instance). Once the players clear a path, they can then explore that particular building.

It's a little bit like a hexcrawl, since the players may have only a vague idea of which direction each of the taller ruins are in. In addition, the DM can place certain natural hazards and encounters in various locations, that take some effort to reach.

This would also have the benefit of being able to give players a map of the ruins, a map that may have certain inaccuracies that the DM can exploit.

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