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Monday, March 8, 2010

Replacing Hit Points With Wounds


I created this table several months ago, for some reason. Perhaps I was suffering from a particularly nasty flu at the time. Delirium can precipitate odd behaviours, such as creating the above table.

This table was supposed to convert hit points to wounds. The idea was that instead of rolling for hit points, and marking damage from attacks against those hit points, each player would have a certain number of wound points. One wound point would equal one successful attack.

Therefore, there would be no rolling for how many hit points of damage a character could take: instead, if a monster successfully attacked a character, she will take one wound. The number of wounds a character could take is dependent on the character's constitution and level. For example, a 1st level Magic-User with a 3 constitution will start with 1 wound. A 1st Level Fighter with an 18 constitution will start with 3 wounds. As the characters go up in level, their maximum wounds will increase.

I'm sure there is a good use for this table. Off-hand, i'm not quite sure what that is.

Perhaps I was reading Chainmail at the time. In Chainmail, Heroes can take no more than 3 wounds simultaneously without dying, while Superheroes can take no more than 7. I may have been "inspired" by that reference to Heroes and Superheroes, in creating this fever-induced table.

Do you think the beginnings of another fantasy heart-breaker are in there somewhere?

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