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Monday, June 28, 2010

Magical Skulls In Dungeons And Dragons

I must admit being annoyed the first time I saw this photo, of a grinning Gary Gygax holding a skull. Being unschooled in the weird and fantastic literature from which D&D was derived, I presumed this picture was both shameless Gygaxian D&D boosterism and evidence that Gary did not understand his own creation. D&D, after all, is not about the macabre, strange or weird. D&D is no horror role-playing game, and is certainly not about skulls. It is about bold adventurers, slaying dragons, rescuing damsels, and generally acting in heroic fashion.

Oops.

As I continue my own Appendix N project, reading the fantasy literature referenced in the the original 1979 Advanced Dungeons and Dragons Dungeon Master, I am struck by the number of stories that involve magical skulls.

Here are three examples, from books I am currently reading, or have just finished.

The Last Unicorn, by Peter S. Beagle, features a talking skull that reveals a secret passage to the protagonists, and who thirsts for a taste of wine, which he exchanges for the information, even though he can't actually taste anything.

The Magic Goes Away, by Larry Niven, features the animated skull of a Sorcerer. The Sorcerer cast a spell upon himself so that he could not die. Thus, even though his body has been destroyed, his spirit still resides within his skull.

Web of the Spider, by Andrew Offutt, features a magical skull, and when you peer through the bejeweled eyes of the skull, you can see the future.


I have not yet read even one twentieth of the Appendix N literature, yet at least three books have featured a magical skull. Is it any wonder, then, that The Tomb of Horrors should feature a skull, as the last intact remains of a former Wizard?

What is odd, is that there is no Skull artifact featured in the AD&D DMG.

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