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Thursday, October 22, 2009

Traveller 2300: Near Star Map

Traveller 2300 was only distantly related to classic Traveller: they both shared the Traveller name, and were both published by GDW.

Otherwise, they differed significantly from each other, in nearly every facet of their game design.

For example, while the Traveller star-map was hex-based and the game used jump-drive technology, the 2300 Universe had a real near-space map, and a "stutter-warp drive" technology that limited per-trip travel to a maximum of roughly 7 light-years.

What I loved about 2300 was that near-star map. I had always wanted to play a sci-fi rpg that used actual starmaps. I remember spending countless hours poring over the star-data spreadsheets that accompanied the near-star map, and built my own stutterwarp route map.

I noticed that Far Future Enterprises / Quiklink Interactive announce that they are developing 2320, which is a sequel to 2300. I don't see a lot of evidence that the game or support materials are available yet, though.

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