Hirst Arts is an web-based company that offers a line of rubber molds. Those molds produce plaster-of-paris blocks that can be used to build castles, dungeons, buildings and table-top gaming terrain elements.
From the 20 Hirst Arts molds that I currently possess, I am creating a set of three-dimensional dungeon tiles, complete with walls and dungeon dressing, to add some visual interest to our dungeon-delving sessions. Thus far, I have produced nine different kinds of dungeon floor tiles.
Each dungeon tile shown below is 3" x 3", comprising a 10' x 10' section, so that the tiles can fit together to make hallways and rooms. The walls will sit on the inside edges of the tiles, providing sufficient room in the middle of the tiles to have two 28mm miniatures walking abreast down a hallway.
The benefit of this tile configuration (with the one-inch blocks in the center and smaller blocks around the edges) is that you can put the tiles together and the half- or quarter-blocks on the edges create full blocks when placed side-by-side. Those tiles can be used both for room and hallway tiles.
For a time, I agonized over the configuration of my dungeon tiles. Based on the design, the floor scale is 1" = 3 ft. 4 in. Compare that to 28mm figures, which translate to a vertical scale of 1" = 5 ft. Ultimately, the convenience of laying out connectible dungeon tiles (with the walls internal to each tile) won out over my need to keep the horizontal and vertical scales congruent.
I envision using this style of dungeon tile for hallways such as the entrance to the Tomb Of Horrors. In the ToH, a path of differently-colored stones winds its way down a 20' wide hallway.
The first of these two tiles is of chipped stone, the second in smooth tiles.
My next task is to start working on the walls and dungeon dressing. Fortunately, I have well over 120 different elements to choose from, based on the Hirst Arts molds I already have access to. I will post some pictures of some of those other block elements so you can see the breadth of elements available in creating a three-dimensional dungeon environment.
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