Abbey, Lynn:
Adams, Richard: Watership Down
Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5
Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows
Anthony, Piers: A Spell for Chameleon; On A Pale Horse
Ariosto, Ludovico: Orlando Furioso
Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth
Barker, M.A.R.: The Man Of Gold; Flamesong
Baum, L. Frank: The Wizard Of Oz, Emerald City Of Oz, Land of Oz
Beagle, Peter S.: The Last Unicorn
Bellairs, John: The Face In The Frost
Bellamy, Francis R : Atta
Bloodstone, John: Thundar Man Of Two Worlds
Bok, Hannes: The Sorcerers Ship
Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith
Bradley, Marion Z: Sword and Sorceress Anthology
Brooks, Terry: The Sword of Shannara
Brown, Fredric:
Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Lost Empire 10; At The Earth's Core
Campbell, J Ramsey: Demons by Daylight
Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; Journey to the Underground World; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2; Flashing Swords 5; New Worlds For Old; The Young Magicians
Cervantes, Miguel: Don Quixote
Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5
Chant, Joy: Red Moon And Black Mountain
Cherryh, C.J.:
Cook, Glen: The Black Company
Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge, Han Solo And The Lost Legacy
Davidson, Avram: The Phoenix In The Mirror, The Island Under the Earth
deCamp, L. Sprague: The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; Lest Darkness Fall; The Carnelian Cube; The Emperors Fan; The Reluctant King; The Goblin Tower; The Clocks Of Iraz
Derleth, August: The Trail of Cthuhlu
Dickson, Gordon R.:
Donaldson, Stephen: Thomas Covenant The Unbeliever
Doyle, Sir Arthur Conan: The Lost World
Dumas, Alexandre: The Three Musketeers
Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow
Eco, Umberto: The Name Of The Rose
Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame
Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison
Ende, Michael: The Neverending Story
Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Hadon Of Ancient Opar
Fiest, Raymond: Magician
Finney, Charles: The Unholy City, The Circus of Dr. Lao
Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference
Fox, Gardner: Kothar Barbarian Swordsman; Kyrik Warlock Warrior
Funke, Cornelia: Inkheart
Gardner, Craig Shaw: A Malady Of Magicks
Garner, Alan: Elidor; The Weirdstone of Brisingamen
Gemmell, David: Legend
Goldman, William: The Princess Bride
Glut, Donald F: The Empire Strikes Back
Gygax, Gary: The Samarkand Solution; The Anubis Murders; Infernal Sorceress, Death In Delhi
Haggard, H. Rider: The People Of The Mist; The World's Desire; She And Allan; King Solomon Mines; She
Hambly, Barbara: The Time of the Dark, The Walls Of Air, The Armies of Daylight, The Ladies of Mandrigyn, Dragonsbane
Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat
Heinlein, Robert: Glory Road
Hickman, Tracy:
Hodgson, W.H.: The House On The Borderland
Holmes, John Eric: Mahars of Pellucidar
Howard, Robert E.: Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; Conan the Freebooter 3; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla
Hyne, C J Cutliffe: The Lost Continent
Jakes, John: Brak The Barbarian; Mark of Demons; The Sorceress
Jackson, Steve: Fighting Fantasy
Kline, Otis Adelbert: Swordsman Of Mars, Outlaw Of Mars, Planet of Peril
Kuttner, Henry: The Mask Of Circe; Elak Of Atlantis, The Dark World, Robots Have No Tails
Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni
Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero
L’Engle, Madeleine: A Wrinkle In Time
Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore
Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; The Storm Lord, The Birthgrave, The Dragon Hoard, Night’s Master, Death’s Master
Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6
Lindsay, David: A Voyage To Arcturus
Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; Waking Up Screaming; The Dunwich Horror
Martin, George R.R.: Dying Of The Light; A Song Of Ice And Fire
Matheson, Richard: I Am Legend
McCaffery, Anne: The Ship Who Sang; Dinosaur Planet
Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; Dwellers In the Mirage; Creep Shadow Creep
Miller, Walter: A Canticle For Leibowitz
Moorcock, Michael: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; Stealer Of Souls; Stormbringer; Elric of Melnibone; The Sword Of The Dawn
Moore, C.L.: Northwest Smith; Jirel Of Joiry
Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles
Mundy, Talbot: Tros Of Samothrace
Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; The Flight of the Horse
Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave
Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder
Nowlan, Philip F.: Armageddon 2419 A.D.
Offutt, Andrew J.: Demon In The Mirror; Eyes Of Sarsis; Web Of The Spider; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II; Swords Against Darkness III; Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords; Cormac Mac Art
Piper, H. Beam: Space Viking
Pratchett, Terry: The Colour Of Magic, The Light Fantastic, Equal Rites, Mort
Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; The Carnelian Cube
Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East
Schmitz, James: The Witches of Karres
Sims, John:
Sirota, Mike: Master Of Boranga
Smith, Clark Ashton: Lost Worlds Volume 1; Lost Worlds Volume 2; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph
Smith, E.E. ‘Doc’: Triplanetary
Springer, Nancy: The White Hart
St. Clair, Margaret: The Shadow People; Sign of the Labrys
Stasheff, Christopher: The Warlock Wandering; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; King Kobold
Stewart, Mary: The Crystal Cave; The Hollow Hills; The Last Enchantment
Swann, Thomas: Cry Silver Bells; Moondust
Tolkien, J.R.R.: The Hobbit, The Lord Of The Rings
Van Arnam, Dave: Star Barbarian
Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future
Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; The Dirdir 3; Suldrun's Garden
Verne, Jules: The Mysterious Island
Wagner, Karl E: Bloodstone, Death Angel’s Shadow, Dark Crusade
Weinbaum, Stanley; The Black Flame; A Martian Odyssey
Wellman, Manly Wade: The Old Gods Waken; Silver John; Who Fears The Devil?
White, Theodore: The Once and Future King
Williams, Robert M.: Return of Jongor
Williamson, Jack: The Legion Of Space
Zelazny, Roger: Nine Princes In Amber; The Guns of Avalon; Sign of the Unicorn; The Hand of Oberon; The Courts of Chaos; Jack Of Shadows; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; Blood Of Amber; Sign Of Chaos; Knight Of Shadows; Prince of Chaos
Showing posts with label appendix n. Show all posts
Showing posts with label appendix n. Show all posts
Saturday, July 30, 2011
Appendix N Update
Abbey, Lynn:
Adams, Richard: Watership Down
Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5
Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows
Anthony, Piers: A Spell for Chameleon; On A Pale Horse
Ariosto, Ludovico: Orlando Furioso
Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth
Barker, M.A.R.: The Man Of Gold; Flamesong
Baum, L. Frank: The Wizard Of Oz, Emerald City Of Oz, Land of Oz
Beagle, Peter S.: The Last Unicorn
Bellairs, John: The Face In The Frost
Bellamy, Francis R : Atta
Bloodstone, John: Thundar Man Of Two Worlds
Bok, Hannes: The Sorcerers Ship
Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith
Bradley, Marion Z: Sword and Sorceress Anthology
Brooks, Terry: The Sword of Shannara
Brown, Fredric:
Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Lost Empire 10; At The Earth's Core
Campbell, J Ramsey: Demons by Daylight
Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; Journey to the Underground World; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2; Flashing Swords 5; New Worlds For Old; The Young Magicians
Cervantes, Miguel: Don Quixote
Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5
Chant, Joy: Red Moon And Black Mountain
Cherryh, C.J.:
Cook, Glen: The Black Company
Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge, Han Solo And The Lost Legacy
Davidson, Avram: The Phoenix In The Mirror, The Island Under the Earth
deCamp, L. Sprague: The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; Lest Darkness Fall; The Carnelian Cube; The Emperors Fan; The Reluctant King; The Goblin Tower; The Clocks Of Iraz
Derleth, August: The Trail of Cthuhlu
Dickson, Gordon R.:
Donaldson, Stephen: Thomas Covenant The Unbeliever
Doyle, Sir Arthur Conan: The Lost World
Dumas, Alexandre: The Three Musketeers
Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow
Eco, Umberto: The Name Of The Rose
Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame
Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison
Ende, Michael: The Neverending Story
Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Hadon Of Ancient Opar
Fiest, Raymond: Magician
Finney, Charles: The Unholy City, The Circus of Dr. Lao
Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference
Fox, Gardner: Kothar Barbarian Swordsman; Kyrik Warlock Warrior
Funke, Cornelia: Inkheart
Gardner, Craig Shaw: A Malady Of Magicks
Garner, Alan: Elidor; The Weirdstone of Brisingamen
Gemmell, David: Legend
Goldman, William: The Princess Bride
Glut, Donald F: The Empire Strikes Back
Gygax, Gary: The Samarkand Solution; The Anubis Murders; Infernal Sorceress, Death In Delhi
Haggard, H. Rider: The People Of The Mist; The World's Desire; She And Allan; King Solomon Mines; She
Hambly, Barbara: The Time of the Dark, The Walls Of Air, The Armies of Daylight, The Ladies of Mandrigyn, Dragonsbane
Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat
Heinlein, Robert: Glory Road
Hickman, Tracy:
Hodgson, W.H.: The House On The Borderland
Holmes, John Eric: Mahars of Pellucidar
Howard, Robert E.: Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; Conan the Freebooter 3; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla
Hyne, C J Cutliffe: The Lost Continent
Jakes, John: Brak The Barbarian; Mark of Demons; The Sorceress
Jackson, Steve: Fighting Fantasy
Kline, Otis Adelbert: Swordsman Of Mars, Outlaw Of Mars, Planet of Peril
Kuttner, Henry: The Mask Of Circe; Elak Of Atlantis, The Dark World, Robots Have No Tails
Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni
Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero
L’Engle, Madeleine: A Wrinkle In Time
Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore
Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; The Storm Lord, The Birthgrave, The Dragon Hoard, Night’s Master, Death’s Master
Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6
Lindsay, David: A Voyage To Arcturus
Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; Waking Up Screaming; The Dunwich Horror
Martin, George R.R.: Dying Of The Light; A Song Of Ice And Fire
Matheson, Richard: I Am Legend
McCaffery, Anne: The Ship Who Sang; Dinosaur Planet
Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; Dwellers In the Mirage; Creep Shadow Creep
Miller, Walter: A Canticle For Leibowitz
Moorcock, Michael: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; Stealer Of Souls; Stormbringer; Elric of Melnibone; The Sword Of The Dawn
Moore, C.L.: Northwest Smith; Jirel Of Joiry
Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles
Mundy, Talbot: Tros Of Samothrace
Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; The Flight of the Horse
Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave
Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder
Nowlan, Philip F.: Armageddon 2419 A.D.
Offutt, Andrew J.: Demon In The Mirror; Eyes Of Sarsis; Web Of The Spider; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II; Swords Against Darkness III; Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords; Cormac Mac Art
Piper, H. Beam: Space Viking
Pratchett, Terry: The Colour Of Magic, The Light Fantastic, Equal Rites, Mort
Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; The Carnelian Cube
Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East
Schmitz, James: The Witches of Karres
Sims, John:
Sirota, Mike: Master Of Boranga
Smith, Clark Ashton: Lost Worlds Volume 1; Lost Worlds Volume 2; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph
Smith, E.E. ‘Doc’: Triplanetary
Springer, Nancy: The White Hart
St. Clair, Margaret: The Shadow People; Sign of the Labrys
Stasheff, Christopher: The Warlock Wandering; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; King Kobold
Stewart, Mary: The Crystal Cave; The Hollow Hills; The Last Enchantment
Swann, Thomas: Cry Silver Bells; Moondust
Tolkien, J.R.R.: The Hobbit, The Lord Of The Rings
Van Arnam, Dave: Star Barbarian
Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future
Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; The Dirdir 3; Suldrun's Garden
Verne, Jules: The Mysterious Island
Wagner, Karl E: Bloodstone, Death Angel’s Shadow, Dark Crusade
Weinbaum, Stanley; The Black Flame; A Martian Odyssey
Wellman, Manly Wade: The Old Gods Waken; Silver John; Who Fears The Devil?
White, Theodore: The Once and Future King
Williams, Robert M.: Return of Jongor
Williamson, Jack: The Legion Of Space
Zelazny, Roger: Nine Princes In Amber; The Guns of Avalon; Sign of the Unicorn; The Hand of Oberon; The Courts of Chaos; Jack Of Shadows; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; Blood Of Amber; Sign Of Chaos; Knight Of Shadows; Prince of Chaos
Adams, Richard: Watership Down
Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5
Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows
Anthony, Piers: A Spell for Chameleon; On A Pale Horse
Ariosto, Ludovico: Orlando Furioso
Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth
Barker, M.A.R.: The Man Of Gold; Flamesong
Baum, L. Frank: The Wizard Of Oz, Emerald City Of Oz, Land of Oz
Beagle, Peter S.: The Last Unicorn
Bellairs, John: The Face In The Frost
Bellamy, Francis R : Atta
Bloodstone, John: Thundar Man Of Two Worlds
Bok, Hannes: The Sorcerers Ship
Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith
Bradley, Marion Z: Sword and Sorceress Anthology
Brooks, Terry: The Sword of Shannara
Brown, Fredric:
Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Lost Empire 10; At The Earth's Core
Campbell, J Ramsey: Demons by Daylight
Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; Journey to the Underground World; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2; Flashing Swords 5; New Worlds For Old; The Young Magicians
Cervantes, Miguel: Don Quixote
Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5
Chant, Joy: Red Moon And Black Mountain
Cherryh, C.J.:
Cook, Glen: The Black Company
Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge, Han Solo And The Lost Legacy
Davidson, Avram: The Phoenix In The Mirror, The Island Under the Earth
deCamp, L. Sprague: The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; Lest Darkness Fall; The Carnelian Cube; The Emperors Fan; The Reluctant King; The Goblin Tower; The Clocks Of Iraz
Derleth, August: The Trail of Cthuhlu
Dickson, Gordon R.:
Donaldson, Stephen: Thomas Covenant The Unbeliever
Doyle, Sir Arthur Conan: The Lost World
Dumas, Alexandre: The Three Musketeers
Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow
Eco, Umberto: The Name Of The Rose
Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame
Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison
Ende, Michael: The Neverending Story
Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Hadon Of Ancient Opar
Fiest, Raymond: Magician
Finney, Charles: The Unholy City, The Circus of Dr. Lao
Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference
Fox, Gardner: Kothar Barbarian Swordsman; Kyrik Warlock Warrior
Funke, Cornelia: Inkheart
Gardner, Craig Shaw: A Malady Of Magicks
Garner, Alan: Elidor; The Weirdstone of Brisingamen
Gemmell, David: Legend
Goldman, William: The Princess Bride
Glut, Donald F: The Empire Strikes Back
Gygax, Gary: The Samarkand Solution; The Anubis Murders; Infernal Sorceress, Death In Delhi
Haggard, H. Rider: The People Of The Mist; The World's Desire; She And Allan; King Solomon Mines; She
Hambly, Barbara: The Time of the Dark, The Walls Of Air, The Armies of Daylight, The Ladies of Mandrigyn, Dragonsbane
Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat
Heinlein, Robert: Glory Road
Hickman, Tracy:
Hodgson, W.H.: The House On The Borderland
Holmes, John Eric: Mahars of Pellucidar
Howard, Robert E.: Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; Conan the Freebooter 3; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla
Hyne, C J Cutliffe: The Lost Continent
Jakes, John: Brak The Barbarian; Mark of Demons; The Sorceress
Jackson, Steve: Fighting Fantasy
Kline, Otis Adelbert: Swordsman Of Mars, Outlaw Of Mars, Planet of Peril
Kuttner, Henry: The Mask Of Circe; Elak Of Atlantis, The Dark World, Robots Have No Tails
Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni
Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero
L’Engle, Madeleine: A Wrinkle In Time
Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore
Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; The Storm Lord, The Birthgrave, The Dragon Hoard, Night’s Master, Death’s Master
Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6
Lindsay, David: A Voyage To Arcturus
Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; Waking Up Screaming; The Dunwich Horror
Martin, George R.R.: Dying Of The Light; A Song Of Ice And Fire
Matheson, Richard: I Am Legend
McCaffery, Anne: The Ship Who Sang; Dinosaur Planet
Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; Dwellers In the Mirage; Creep Shadow Creep
Miller, Walter: A Canticle For Leibowitz
Moorcock, Michael: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; Stealer Of Souls; Stormbringer; Elric of Melnibone; The Sword Of The Dawn
Moore, C.L.: Northwest Smith; Jirel Of Joiry
Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles
Mundy, Talbot: Tros Of Samothrace
Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; The Flight of the Horse
Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave
Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder
Nowlan, Philip F.: Armageddon 2419 A.D.
Offutt, Andrew J.: Demon In The Mirror; Eyes Of Sarsis; Web Of The Spider; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II; Swords Against Darkness III; Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords; Cormac Mac Art
Piper, H. Beam: Space Viking
Pratchett, Terry: The Colour Of Magic, The Light Fantastic, Equal Rites, Mort
Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; The Carnelian Cube
Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East
Schmitz, James: The Witches of Karres
Sims, John:
Sirota, Mike: Master Of Boranga
Smith, Clark Ashton: Lost Worlds Volume 1; Lost Worlds Volume 2; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph
Smith, E.E. ‘Doc’: Triplanetary
Springer, Nancy: The White Hart
St. Clair, Margaret: The Shadow People; Sign of the Labrys
Stasheff, Christopher: The Warlock Wandering; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; King Kobold
Stewart, Mary: The Crystal Cave; The Hollow Hills; The Last Enchantment
Swann, Thomas: Cry Silver Bells; Moondust
Tolkien, J.R.R.: The Hobbit, The Lord Of The Rings
Van Arnam, Dave: Star Barbarian
Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future
Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; The Dirdir 3; Suldrun's Garden
Verne, Jules: The Mysterious Island
Wagner, Karl E: Bloodstone, Death Angel’s Shadow, Dark Crusade
Weinbaum, Stanley; The Black Flame; A Martian Odyssey
Wellman, Manly Wade: The Old Gods Waken; Silver John; Who Fears The Devil?
White, Theodore: The Once and Future King
Williams, Robert M.: Return of Jongor
Williamson, Jack: The Legion Of Space
Zelazny, Roger: Nine Princes In Amber; The Guns of Avalon; Sign of the Unicorn; The Hand of Oberon; The Courts of Chaos; Jack Of Shadows; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; Blood Of Amber; Sign Of Chaos; Knight Of Shadows; Prince of Chaos
Tuesday, May 17, 2011
Scorpion-tailed Manticore FTW
In a previous post about The Arduin Grimoires, I mentioned my affection for scorpion-tailed Manticores.I was pleased to see a scorpion-tailed Manticore featured on the front cover of one of my recently-acquired Appendix N books, A Spell For Chameleon, by Piers Anthony.
The idea of a poisonous sting is far more interesting than mere iron spikes flung from the Manticore's tail.
The illustration on the front cover of A Spell For Chameleon almost suggests a sphinx-like role for the Manticore, acting as the gate-keeper into another area of the megadungeon.
The important role of riddle-master has been largely discarded from recent versions of DnD. Players of modern versions of DnD want atmosphere and menace, and monsters that are meant to be vanquished and robbed.
As I mentioned in my earlier post about the Displacer Beast, i'd love to see monster placements that were intended to elicit role-playing, rather than experience point and treasure acquisition.
Scorpion-tailed Manticore FTW
In a previous post about The Arduin Grimoires, I mentioned my affection for scorpion-tailed Manticores.I was pleased to see a scorpion-tailed Manticore featured on the front cover of one of my recently-acquired Appendix N books, A Spell For Chameleon, by Piers Anthony.
The idea of a poisonous sting is far more interesting than mere iron spikes flung from the Manticore's tail.
The illustration on the front cover of A Spell For Chameleon almost suggests a sphinx-like role for the Manticore, acting as the gate-keeper into another area of the megadungeon.
The important role of riddle-master has been largely discarded from recent versions of DnD. Players of modern versions of DnD want atmosphere and menace, and monsters that are meant to be vanquished and robbed.
As I mentioned in my earlier post about the Displacer Beast, i'd love to see monster placements that were intended to elicit role-playing, rather than experience point and treasure acquisition.
Sunday, May 15, 2011
Another Appendix N Score
Every year, our local Canadian Broadcasting Corporation radio station sponsors a charity booksale, in support of childrens' literacy projects. This is the second year of my attendance. Again, I came away with a nice collection of Appendix N science fiction and fantasy paperbacks. Here is a list of those paperbacks, for which I paid a buck a book:- Anderson (Flandry of Terra, Flandry-Agent of the Terran Empire, Flandry-A Knight of Ghosts and Shadows, The Man-Kzin Wars, Three Hearts and Three Lions)
- Anthony (A Spell For Chameleon)
- Aspirin (Shadows of Sanctuary, Face of Chaos)
- Burroughs (Tarzan of the Apes, Return of Tarzan, Beasts of Tarzan, Warlord of Mars, Gods of Mars, Thuvia Maid of Mars)
- Carter (Flashing Swords #5)
- deCamp (Conan the Barbarian, Conan the Adventurer, Conan the Buccaneer, Conan the Warrior, Conan the Usurper, Conan the Avenger, Conan of Aquilonia, Conan of the Isles, Conan and the Spider God)
- Doyle (The Lost World)
- Eco (The Name of the Rose)
- Eddison (A Fish Dinner in Memison, Mistress of Mistresses)
- Foster (Splinter of the Mind's Eye, The Time of the Transference)
- Glut (Empire Strikes Back)
- Haggard (The World's Desire, Heart of the World, People of the Mist)
- Howard (People of the Black Circle, Hour of the Dragon, Marchers of Valhalla, Swords of Shahrazar, Skull-Face, Red Nails, Black Canaan)
- Jackson (Fighting Fantasy)
- Harrison (The Stainless Steel Rat)
- Lee (The Book of the Damned, The Book of the Beast)
- McCaffrey (Dinosaur Planet)
- Moorcock (Legends from the end of Time)
- Moore (Jirel of Joiry)
- Norman (Slave Girl of Gor, Tarnsman of Gor, Time Slave)
- Norton (Quag Keep, Lord of Thunder)
- Nowlan (Armageddon 2419 AD)
- Offutt (Sword of the Gael, Demon in the Mirror)
- Perry (A Warlock's Blade)
- Saberhagen (Empire of the East)
- Smith, E.E. (Triplanetary)
- Stasheff (The Warlock Wandering, The Warlock is Missing, Warlock and Son, The Majesty's Wizard)
- Van Vogt (Quest for the Future)
- Vance (City of the Chasch, The Dirdir, Big Planet, Galactic Effectuator, The Blue World, the Anome)
- Zelazny (Hand of Oberon, Dilvish The Damned)
Labels:
andrew offutt,
appendix n,
boris vallejo,
illustrators,
jack vance,
roger zelazny,
sword-n-sorcery
Another Appendix N Score
Every year, our local Canadian Broadcasting Corporation radio station sponsors a charity booksale, in support of childrens' literacy projects. This is the second year of my attendance. Again, I came away with a nice collection of Appendix N science fiction and fantasy paperbacks. Here is a list of those paperbacks, for which I paid a buck a book:- Anderson (Flandry of Terra, Flandry-Agent of the Terran Empire, Flandry-A Knight of Ghosts and Shadows, The Man-Kzin Wars, Three Hearts and Three Lions)
- Anthony (A Spell For Chameleon)
- Aspirin (Shadows of Sanctuary, Face of Chaos)
- Burroughs (Tarzan of the Apes, Return of Tarzan, Beasts of Tarzan, Warlord of Mars, Gods of Mars, Thuvia Maid of Mars)
- Carter (Flashing Swords #5)
- deCamp (Conan the Barbarian, Conan the Adventurer, Conan the Buccaneer, Conan the Warrior, Conan the Usurper, Conan the Avenger, Conan of Aquilonia, Conan of the Isles, Conan and the Spider God)
- Doyle (The Lost World)
- Eco (The Name of the Rose)
- Eddison (A Fish Dinner in Memison, Mistress of Mistresses)
- Foster (Splinter of the Mind's Eye, The Time of the Transference)
- Glut (Empire Strikes Back)
- Haggard (The World's Desire, Heart of the World, People of the Mist)
- Howard (People of the Black Circle, Hour of the Dragon, Marchers of Valhalla, Swords of Shahrazar, Skull-Face, Red Nails, Black Canaan)
- Jackson (Fighting Fantasy)
- Harrison (The Stainless Steel Rat)
- Lee (The Book of the Damned, The Book of the Beast)
- McCaffrey (Dinosaur Planet)
- Moorcock (Legends from the end of Time)
- Moore (Jirel of Joiry)
- Norman (Slave Girl of Gor, Tarnsman of Gor, Time Slave)
- Norton (Quag Keep, Lord of Thunder)
- Nowlan (Armageddon 2419 AD)
- Offutt (Sword of the Gael, Demon in the Mirror)
- Perry (A Warlock's Blade)
- Saberhagen (Empire of the East)
- Smith, E.E. (Triplanetary)
- Stasheff (The Warlock Wandering, The Warlock is Missing, Warlock and Son, The Majesty's Wizard)
- Van Vogt (Quest for the Future)
- Vance (City of the Chasch, The Dirdir, Big Planet, Galactic Effectuator, The Blue World, the Anome)
- Zelazny (Hand of Oberon, Dilvish The Damned)
Labels:
andrew offutt,
appendix n,
boris vallejo,
illustrators,
jack vance,
roger zelazny,
sword-n-sorcery
Saturday, November 20, 2010
The Magic Goes Away: Esteban Maroto

My Copy of Larry Niven's "The Magic Goes Away" is the mass market, paperback edition, with the Esteban Maroto interior artwork. The novel is roughly 200 pages, but nearly 70 of those are Maroto illustrations. The principal characters are the Warrior, the Witch, the Warlock, the Medicine Man and a living Skull (all shown in the above art).
We meet the Witch and the Antagonist (both in the above illustration) early on in the story. Her hair turns from white to black as she finds sufficient magic to refresh her youth spells.
We meet the Witch and the Antagonist (both in the above illustration) early on in the story. Her hair turns from white to black as she finds sufficient magic to refresh her youth spells.I'm partial to black and white illustrations, and I don't think it's merely because my earliest introduction to D&D art was from the original collectors edition set. I prefer black and white as the illustrator must dazzle me with technique rather than color.
The Magic Goes Away: Esteban Maroto

My Copy of Larry Niven's "The Magic Goes Away" is the mass market, paperback edition, with the Esteban Maroto interior artwork. The novel is roughly 200 pages, but nearly 70 of those are Maroto illustrations. The principal characters are the Warrior, the Witch, the Warlock, the Medicine Man and a living Skull (all shown in the above art).
We meet the Witch and the Antagonist (both in the above illustration) early on in the story. Her hair turns from white to black as she finds sufficient magic to refresh her youth spells.
We meet the Witch and the Antagonist (both in the above illustration) early on in the story. Her hair turns from white to black as she finds sufficient magic to refresh her youth spells.I'm partial to black and white illustrations, and I don't think it's merely because my earliest introduction to D&D art was from the original collectors edition set. I prefer black and white as the illustrator must dazzle me with technique rather than color.
Sunday, October 31, 2010
Gary Gygax On Jack Vance And The Dying Earth

"The Dying Earth is a marvelous, dark far-future world setting. The earth is no longer our world, just as the sun is no longer the Old Sol we see. It is a planet so ancient that its earlier history has been lost and forgotten. Of the later ages, a staggeringly long series of epics, information is revealed only in tantalizing snippets. All of its places are striking in that they are strange yet somehow familiar, and there is no question that something startling and new will be revealed at each turn. To my thinking, this milieu is creative far beyond the bounds of what has been offered in any material previously written....
In considering the Dying Earth milieu, one must be prepared to accept some differences between it and the standard world of fantasy derring-do. While much has been forgotten, the whole of the race of mankind has matured and grown ancient and cynical. Naivete there is aplenty, but behind it there is cynicism, duplicity, and treachery ... So the milieu is one where Machiavelli would be considered the norm in civilized places, while in the hinterlands the oddest of things are to be expected....
Does this mean that the Dying Earth can not expect some altruism, bravery, even a sense of wonder in its leading characters? Hardly! While such are rare enough here and now to be remarkable, these traits are definitely human, will persist as long as Homo sapiens in whatever evolved form remain extant. The trick to survival for such individuals on the Dying Earth must be cunning....
The Dying Earth is the perfect place for a sophisticated, whimisical, and enthralling fantasy campaign. It can be on virtually any scale, and feature whatever the participant group enjoys most. Combat and magic? Of course. The same is true of story and intrigue. To be forthright, the milieu is so broad as to invite any and all aspects of the RPG into play, and those in whatever mix and degree of emphasis is desired. Simply put, the Dying Earth milieu is just about a perfect one to transfer from fiction to game. The caveat is, don't think along 'conventional' fantasy lines. It is a place where long ages have altered things, even magic and the human archetype to some degree."
-- Gary Gygax, "Jack Vance and the D&D Game", from The Excellent Prismatic Spray, Volume 1, Issue 2
Labels:
appendix n,
dying earth rpg,
gary gygax,
jack vance
Gary Gygax On Jack Vance And The Dying Earth

"The Dying Earth is a marvelous, dark far-future world setting. The earth is no longer our world, just as the sun is no longer the Old Sol we see. It is a planet so ancient that its earlier history has been lost and forgotten. Of the later ages, a staggeringly long series of epics, information is revealed only in tantalizing snippets. All of its places are striking in that they are strange yet somehow familiar, and there is no question that something startling and new will be revealed at each turn. To my thinking, this milieu is creative far beyond the bounds of what has been offered in any material previously written....
In considering the Dying Earth milieu, one must be prepared to accept some differences between it and the standard world of fantasy derring-do. While much has been forgotten, the whole of the race of mankind has matured and grown ancient and cynical. Naivete there is aplenty, but behind it there is cynicism, duplicity, and treachery ... So the milieu is one where Machiavelli would be considered the norm in civilized places, while in the hinterlands the oddest of things are to be expected....
Does this mean that the Dying Earth can not expect some altruism, bravery, even a sense of wonder in its leading characters? Hardly! While such are rare enough here and now to be remarkable, these traits are definitely human, will persist as long as Homo sapiens in whatever evolved form remain extant. The trick to survival for such individuals on the Dying Earth must be cunning....
The Dying Earth is the perfect place for a sophisticated, whimisical, and enthralling fantasy campaign. It can be on virtually any scale, and feature whatever the participant group enjoys most. Combat and magic? Of course. The same is true of story and intrigue. To be forthright, the milieu is so broad as to invite any and all aspects of the RPG into play, and those in whatever mix and degree of emphasis is desired. Simply put, the Dying Earth milieu is just about a perfect one to transfer from fiction to game. The caveat is, don't think along 'conventional' fantasy lines. It is a place where long ages have altered things, even magic and the human archetype to some degree."
-- Gary Gygax, "Jack Vance and the D&D Game", from The Excellent Prismatic Spray, Volume 1, Issue 2
Labels:
appendix n,
dying earth rpg,
gary gygax,
jack vance
Thursday, October 28, 2010
Cunning, Comedy, Casual Cruelty?
If your answer to this question was The Dying Earth RPG, you'd be right.The Dying Earth RPG is a role-playing game intended to emulate the world -- and words -- contained in Jack Vance's Dying Earth series of novels and short stories. You'll note that I did not include "Combat" in my alliterative title. I did this for a very simple reason: The Dying Earth RPG actively discourages you from engaging in mortal combat, and the game system reinforces that by making combat very deadly. You only need to take a couple of blows before your character is out-of-commission, or more likely, dead.
What then is The Dying Earth RPG about? It's about clever repartee, social combat, cunning subterfuge, laughter, and casual cruelty.
Clever Repartee
The principle game mechanic of nearly any role-playing game is the system governing the accumulation of experience points. Experience point award mechanics are important in role-playing games, as they are the mechanism permitting character upgrades. The experience point mechanic of an RPG is thus a powerful communicator of what is expected of a Player. In The Dying Earth RPG, experience points are ONLY awarded for clever repartee. No experience for combat. No experience for treasure. Just witty dialogue, elegantly framed in the Vancian style, and delivered with impeccable timing. Therefore, The Dying Earth RPG is a game like no other: it is a role-playing game to its very core.
Social Combat
I'm not a big fan of social combat systems. My reasoning is that those combat systems either encourage conflict between players (PvP conflict typically happens as a matter of course, but i'm not interested in encouraging it) or govern the interactions between player and DM (in which case, as a "fair" DM, you should be able to judge when you have been verbally bested and concede defeat, without having to resort to a die-roll). The Social Combat system in The Dying Earth RPG is based on dice pools. Each player (and any encountered NPCs) has a dice-pool made up of d6's, and can continue spending dice from their pool until they or their opponent has exhausted theirs. Scoring a 1-3 means failure, while a 4-6 means success, with the 1 and 6 being catastrophic failure and incredible success, respectively. Depending on your roll, your opponent may have to expend more, or fewer dice, to respond to your success or failure. This mechanic feels artificial to me, as I would rather engage in the actual role-playing, of two combatants trying to convince the other of the superiority of their position, but the dice-pool is a reasonable substitute, for those who are uncomfortable "talking with funny voices".
Cunning Subterfuge
Like the characters in Vance's Dying Earth books and short stories, each of the Player's characters are lazy, self-absorbed, covetous, avaricious, and arrogant. So are most of the NPC's they encounter. Therefore, the game resolves around the planning and execution of cunning strategems to gain wealth, comfort, power, prestige, fineries, and delicious food, with as little effort and risk as possible.
Laughter
As was mentioned earlier, experience points are awarded for clever repartee. This is accomplished through a mechanism whereby the DM provides several Vancian phrases to each player, prior to the start of the game session. They must weave those phrases into the game at some point during the session. For those who deliver their line, at an innapropriate time, no experience points are awarded. For those lines delivered when appropriate, but eliciting no positive response from the other game participants, one experience point is awarded. But when the line is delivered, and elicits positive responses, propels the adventure in a humorous or unexpected direction, or garners laughter from the other players and DM, two or even three experience points are awarded by the DM. Therefore, Players are encouraged to ham it up, directing the in-game conversations in such a way as to allow for the delivery of their appointed lines.
Casual Cruelty
Casual Cruelty, or "man's inhumanity to man", is a common theme in the tales of the Dying Earth. You see this in the Liane the Wayfarer stories, or in Cugel's treatment by, and of those he encounters in "The Eyes of the Overworld". The author of The Dying Earth exhorts the DM to insert scenes of casual cruelty (sparingly), establishing the nature of the cruelty, and allowing the imaginations of the players to fill in the horrifying details. He opines that a successful scene of casual cruelty will nag at the players after the game, as they think more fully of the implications.
The Dying Earth RPG allows you to run the full gamet of emotions during a role-playing session, from hilarity to horror. The Dying Earth RPG is clearly not for your typical hack-n-slasher, and is more appropriate for your more cerebral gamer. What I love about this game is its respect for the Vancian source material, and its overt discouragement of mortal combat, which is a refreshing change from the direction Dungeons and Dragons has recently been drawn to.
Labels:
appendix n,
bizarre games,
combat systems,
dying earth rpg,
experience points,
jack vance,
player skill,
reviews,
rule sets
Cunning, Comedy, Casual Cruelty?
If your answer to this question was The Dying Earth RPG, you'd be right.The Dying Earth RPG is a role-playing game intended to emulate the world -- and words -- contained in Jack Vance's Dying Earth series of novels and short stories. You'll note that I did not include "Combat" in my alliterative title. I did this for a very simple reason: The Dying Earth RPG actively discourages you from engaging in mortal combat, and the game system reinforces that by making combat very deadly. You only need to take a couple of blows before your character is out-of-commission, or more likely, dead.
What then is The Dying Earth RPG about? It's about clever repartee, social combat, cunning subterfuge, laughter, and casual cruelty.
Clever Repartee
The principle game mechanic of nearly any role-playing game is the system governing the accumulation of experience points. Experience point award mechanics are important in role-playing games, as they are the mechanism permitting character upgrades. The experience point mechanic of an RPG is thus a powerful communicator of what is expected of a Player. In The Dying Earth RPG, experience points are ONLY awarded for clever repartee. No experience for combat. No experience for treasure. Just witty dialogue, elegantly framed in the Vancian style, and delivered with impeccable timing. Therefore, The Dying Earth RPG is a game like no other: it is a role-playing game to its very core.
Social Combat
I'm not a big fan of social combat systems. My reasoning is that those combat systems either encourage conflict between players (PvP conflict typically happens as a matter of course, but i'm not interested in encouraging it) or govern the interactions between player and DM (in which case, as a "fair" DM, you should be able to judge when you have been verbally bested and concede defeat, without having to resort to a die-roll). The Social Combat system in The Dying Earth RPG is based on dice pools. Each player (and any encountered NPCs) has a dice-pool made up of d6's, and can continue spending dice from their pool until they or their opponent has exhausted theirs. Scoring a 1-3 means failure, while a 4-6 means success, with the 1 and 6 being catastrophic failure and incredible success, respectively. Depending on your roll, your opponent may have to expend more, or fewer dice, to respond to your success or failure. This mechanic feels artificial to me, as I would rather engage in the actual role-playing, of two combatants trying to convince the other of the superiority of their position, but the dice-pool is a reasonable substitute, for those who are uncomfortable "talking with funny voices".
Cunning Subterfuge
Like the characters in Vance's Dying Earth books and short stories, each of the Player's characters are lazy, self-absorbed, covetous, avaricious, and arrogant. So are most of the NPC's they encounter. Therefore, the game resolves around the planning and execution of cunning strategems to gain wealth, comfort, power, prestige, fineries, and delicious food, with as little effort and risk as possible.
Laughter
As was mentioned earlier, experience points are awarded for clever repartee. This is accomplished through a mechanism whereby the DM provides several Vancian phrases to each player, prior to the start of the game session. They must weave those phrases into the game at some point during the session. For those who deliver their line, at an innapropriate time, no experience points are awarded. For those lines delivered when appropriate, but eliciting no positive response from the other game participants, one experience point is awarded. But when the line is delivered, and elicits positive responses, propels the adventure in a humorous or unexpected direction, or garners laughter from the other players and DM, two or even three experience points are awarded by the DM. Therefore, Players are encouraged to ham it up, directing the in-game conversations in such a way as to allow for the delivery of their appointed lines.
Casual Cruelty
Casual Cruelty, or "man's inhumanity to man", is a common theme in the tales of the Dying Earth. You see this in the Liane the Wayfarer stories, or in Cugel's treatment by, and of those he encounters in "The Eyes of the Overworld". The author of The Dying Earth exhorts the DM to insert scenes of casual cruelty (sparingly), establishing the nature of the cruelty, and allowing the imaginations of the players to fill in the horrifying details. He opines that a successful scene of casual cruelty will nag at the players after the game, as they think more fully of the implications.
The Dying Earth RPG allows you to run the full gamet of emotions during a role-playing session, from hilarity to horror. The Dying Earth RPG is clearly not for your typical hack-n-slasher, and is more appropriate for your more cerebral gamer. What I love about this game is its respect for the Vancian source material, and its overt discouragement of mortal combat, which is a refreshing change from the direction Dungeons and Dragons has recently been drawn to.
Labels:
appendix n,
bizarre games,
combat systems,
dying earth rpg,
experience points,
jack vance,
player skill,
reviews,
rule sets
Friday, October 15, 2010
Traveller's Appendix N: Ensign Flandry
Though it may exist, i'm unaware of a Traveller version of "Appendix N" -- a recommended reading list, providing a list of authors whose works inspired the development of our favorite science fiction role playing game.I've mentioned in the past that I was fortunate to come across a large collection of old paperback fiction. Not all of it was of the swords and sorcery variety. I also obtained some old science fiction novels from the 60's and 70's. One of those novels was Ensign Flandry, by Poul Anderson, which was published in 1966. This is not the first published Flandry novel, but comes earliest in the chronology of the series.
If a Traveller Appendix N does exist, I imagine Poul Anderson's Flandry series ranks as one of the more significant inspirations. Here are a selection of quotes from Ensign Flandry, which may have been inspirational to the Traveller designers.
"Everyone knows the Empire was won and is maintained by naked power, the central government is corrupt and the frontier is brutal and the last organization with high morale, the Navy, lives for war and oppression..."
"The sky illumination had now formed a gigantic banner overhead, the sunburst alive in a field of royal blue...""They crowded into the flier. It was a simple passenger vehicle which could hold a score or so if they filled the seats and aisle and rear end. Flandry settled himself at the board and started the grav generators."
"People say 'hyperdrive' and 'light-year' so casually. They don't understand. A series of quantum jumps, which do not cross the intervening spaces, therefore do not amount to true velocity and are not bound by the light-speed limitation...""'Lord Hauksberg is continuing to Merseia in another couple of days,' said Commander Max Abrams, of the Imperial Naval Intelligence Corps. 'I'm going along in an advisory capacity, so my orders claim. I rate an Aide. Want the job, Ensign?' Flandry goggled. 'You've shown yourself pretty tough and resourceful. A bit of practical experience in Intel will give you a leg up, if I can convince you to transfer to the Intelligence Branch.'"
"The starship Dronning Margrete was not of a size to land safely on a planet. Her auxiliaries were small spaceships in their own right. Officially belonging to Ny Kalmar, in practice, a yacht for whoever was the current viscount. She did sometimes travel in the Imperial service: a vast improvement with respect to comfort over any Naval vessel. Now she departed orbit and accelerated outward on gravitics. Before long she was clear enough into space that she could switch over to hyperdrive."
"The ship whispered. Powerplant, ventilators, a rare hail when crewmen passed each other in the corridor."
"'Come, come,' Hauksberg said. 'A galactic government is impossible. It'd collapse under its own weight. We've everything we can do to control what we have, and we don't control tightly. Local self-government is so strong, most places, that I see actual feudalism evolving within the Imperial structure.'"
Well I could go on, but I think you see the picture. The Ensign Flandry series is not the only science fiction source from which GDW may have drawn, but it certainly captures the flavour of many of the Traveller game elements, such as character generation, assumed setting, equipment, organization, starship design, and government and nobility.
Edit: You can find a recommended reading list from Space Frontiers on Dennis' What a horrible night to have a curse blog.
Traveller's Appendix N: Ensign Flandry
Though it may exist, i'm unaware of a Traveller version of "Appendix N" -- a recommended reading list, providing a list of authors whose works inspired the development of our favorite science fiction role playing game.I've mentioned in the past that I was fortunate to come across a large collection of old paperback fiction. Not all of it was of the swords and sorcery variety. I also obtained some old science fiction novels from the 60's and 70's. One of those novels was Ensign Flandry, by Poul Anderson, which was published in 1966. This is not the first published Flandry novel, but comes earliest in the chronology of the series.
If a Traveller Appendix N does exist, I imagine Poul Anderson's Flandry series ranks as one of the more significant inspirations. Here are a selection of quotes from Ensign Flandry, which may have been inspirational to the Traveller designers.
"Everyone knows the Empire was won and is maintained by naked power, the central government is corrupt and the frontier is brutal and the last organization with high morale, the Navy, lives for war and oppression..."
"The sky illumination had now formed a gigantic banner overhead, the sunburst alive in a field of royal blue...""They crowded into the flier. It was a simple passenger vehicle which could hold a score or so if they filled the seats and aisle and rear end. Flandry settled himself at the board and started the grav generators."
"People say 'hyperdrive' and 'light-year' so casually. They don't understand. A series of quantum jumps, which do not cross the intervening spaces, therefore do not amount to true velocity and are not bound by the light-speed limitation...""'Lord Hauksberg is continuing to Merseia in another couple of days,' said Commander Max Abrams, of the Imperial Naval Intelligence Corps. 'I'm going along in an advisory capacity, so my orders claim. I rate an Aide. Want the job, Ensign?' Flandry goggled. 'You've shown yourself pretty tough and resourceful. A bit of practical experience in Intel will give you a leg up, if I can convince you to transfer to the Intelligence Branch.'"
"The starship Dronning Margrete was not of a size to land safely on a planet. Her auxiliaries were small spaceships in their own right. Officially belonging to Ny Kalmar, in practice, a yacht for whoever was the current viscount. She did sometimes travel in the Imperial service: a vast improvement with respect to comfort over any Naval vessel. Now she departed orbit and accelerated outward on gravitics. Before long she was clear enough into space that she could switch over to hyperdrive."
"The ship whispered. Powerplant, ventilators, a rare hail when crewmen passed each other in the corridor."
"'Come, come,' Hauksberg said. 'A galactic government is impossible. It'd collapse under its own weight. We've everything we can do to control what we have, and we don't control tightly. Local self-government is so strong, most places, that I see actual feudalism evolving within the Imperial structure.'"
Well I could go on, but I think you see the picture. The Ensign Flandry series is not the only science fiction source from which GDW may have drawn, but it certainly captures the flavour of many of the Traveller game elements, such as character generation, assumed setting, equipment, organization, starship design, and government and nobility.
Edit: You can find a recommended reading list from Space Frontiers on Dennis' What a horrible night to have a curse blog.
Tuesday, October 12, 2010
Old School Chainmail Combat, LOTR-Style
Today's pick was my gaming collection, specifically, Chainmail: rules for medieval miniatures, by Gary Gygax and Jeff Perren, first published in 1971. Now, you'd think i've pretty much exhausted whatever nuggets of wisdom could be mined from that old wargame ruleset. But my earlier post on Battle of Wits Combat Systems got me thinking about old-school combat, and what could be more old-school than Chainmail?
Lord Of The Rings Strategy Battle Game, apparently. Like Chainmail, LOTRSBG is a tabletop miniatures wargame that allows you to field fantastic monsters, orcs, goblins, trolls, wraiths, wizards and heroes, and conduct battles between them.
The above "Wound Chart" is from LOTRSBG. In the game, you compare your attacker's strength to your opponent's defence, and must roll the indicated number, or higher, on a d6, to score a kill. For example, my Warrior has an Stength of 3. Your Orc has a Defence of 5. I need to roll a 5+ on a d6 in order to kill your Orc.
In many ways, the LOTRSBG Wound Chart is very similar to the mass combat rules in Chainmail, except that Chainmail uses light foot, heavy foot, armoured foot, etc., rather than numerical attack and defence categories. Both Chainmail and LOTRSBG also give Heroes multiple dice when attacking opponents. In short, it has just about everything that Chainmail has.
LOTRSBG has rules for Initiative, Armor, Weapons, Movement, Shooting, Combat, Cavalry, Charging, Courage, Morale, Magic Weapons and Spells, Equipment, Seiges, Catapults, Fortresses, Heroes and Heroic actions, Climbing, Leadership, Rallying Troops, Monsters, High Ground, and Effects of Terrain on Movement.
If I was going to play a D&D game using the Chainmail mass combat rules, I might instead be tempted to adopt the LOTRSBG rules, because they are clearly written, readily available, and i'm guessing you could get an old version of the LOTRSBG rules for free, or nearly free, since the rules have been updated several times since 2001.
Old School Chainmail Combat, LOTR-Style
Today's pick was my gaming collection, specifically, Chainmail: rules for medieval miniatures, by Gary Gygax and Jeff Perren, first published in 1971. Now, you'd think i've pretty much exhausted whatever nuggets of wisdom could be mined from that old wargame ruleset. But my earlier post on Battle of Wits Combat Systems got me thinking about old-school combat, and what could be more old-school than Chainmail?
Lord Of The Rings Strategy Battle Game, apparently. Like Chainmail, LOTRSBG is a tabletop miniatures wargame that allows you to field fantastic monsters, orcs, goblins, trolls, wraiths, wizards and heroes, and conduct battles between them.
The above "Wound Chart" is from LOTRSBG. In the game, you compare your attacker's strength to your opponent's defence, and must roll the indicated number, or higher, on a d6, to score a kill. For example, my Warrior has an Stength of 3. Your Orc has a Defence of 5. I need to roll a 5+ on a d6 in order to kill your Orc.
In many ways, the LOTRSBG Wound Chart is very similar to the mass combat rules in Chainmail, except that Chainmail uses light foot, heavy foot, armoured foot, etc., rather than numerical attack and defence categories. Both Chainmail and LOTRSBG also give Heroes multiple dice when attacking opponents. In short, it has just about everything that Chainmail has.
LOTRSBG has rules for Initiative, Armor, Weapons, Movement, Shooting, Combat, Cavalry, Charging, Courage, Morale, Magic Weapons and Spells, Equipment, Seiges, Catapults, Fortresses, Heroes and Heroic actions, Climbing, Leadership, Rallying Troops, Monsters, High Ground, and Effects of Terrain on Movement.
If I was going to play a D&D game using the Chainmail mass combat rules, I might instead be tempted to adopt the LOTRSBG rules, because they are clearly written, readily available, and i'm guessing you could get an old version of the LOTRSBG rules for free, or nearly free, since the rules have been updated several times since 2001.
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